GARY

GARY

LIM

LIM

Still ironing out the responsive layout! If you're checking this on a tablet or mobile, thanks for your patience. 🙏

Unlike a typical UX Designer in this day and age, my career roots trace back to the end of the Adobe Flash epoch in the digital agency scene. As a technical designer, or what some might call a ‘Creative Technologist’ (read¹)(read²), I specialize in bridging the gap between design and engineering, with a strong focus on crafting design systems & iconography, prototyping and integrating motion design into interaction and product experiences.

Currently, I’m working at the Hyundai Motor Group Innovation Centre in Singapore (HMGICS).

Wah, quite the mouthful sia.

Currently, I’m working at the Hyundai Motor Group Innovation Centre in Singapore (HMGICS). Wah, quite the mouthful sia.

Designing solutions at HMGICS

Designing solutions at HMGICS

Hyundai Motor Group Innovation Centre in Singapore

Hyundai Motor Group Innovation Centre in Singapore

Experience & Interface Design

Experience & Interface Design

Technology Innovation Group - META centre Software & Data Engineering

Technology Innovation Group - META centre Software & Data Engineering

Working on digital twin, data visualization and manufacturing solutions for software-defined factory.

Working on digital twin, data visualization and manufacturing solutions for software-defined factory.

  • Mobile Portrait Touch Joysticks (Prototyped in Unity, using code generated with ChatGPT)

  • Mobile Portrait Touch Joysticks

  • Mobile Landscape Touch Joysticks

  • Undisclosed Client’s Project

  • Mobile Portrait Touch Joysticks (Prototyped in Unity, using code generated with ChatGPT)

  • Mobile Portrait Touch Joysticks

  • Mobile Landscape Touch Joysticks

  • Undisclosed Client’s Project

DESIGNING METAVERSE AT

DESIGNING METAVERSE AT

DESIGNING METAVERSE AT

Interaction, Interface & Motion Design

Interaction, Interface & Motion Design

I joined Unity (Solutions) in January 2023 as a Technical UI Designer but left the company in May 2023 due to a company-wide reduction in force that impacted around 8% (approximately 600) of the workforce.

I joined Unity (Solutions) in January 2023 as a Technical UI Designer but left the company in May 2023 due to a company-wide reduction in force that impacted around 8% (approximately 600) of the workforce.

During my time at Unity, I worked on both client projects and internal tools for the Metaverse. I collaborated closely with engineers to ensure seamless transitions from design concepts to Unity implementation.

During my time at Unity, I worked on both client projects and internal tools for the Metaverse. I collaborated closely with engineers to ensure seamless transitions from design concepts to Unity implementation.

My primary focus was on designing and prototyping mobile components for the internal Metaverse platform. I emphasized enhancing repeatability while exploring diverse interaction designs to support future client projects.

My primary focus was on designing and prototyping mobile components for the internal Metaverse platform. I emphasized enhancing repeatability while exploring diverse interaction designs to support future client projects.

Rive on Unity

Rive on Unity

Lately, I've been learning a lot about Rive by taking classes at Motion Design School. After just one lesson, I learned much about how its state machine works.

I also got curious about how it's used in game engines. It turns out, in Unity, you don't need Canvas or UI Toolkit to use Rive. And what you see in Rive, is what you get in Unity.

Lately, I've been learning a lot about Rive by taking classes at Motion Design School. After just one lesson, I learned much about how its state machine works.

I also got curious about how it's used in game engines. It turns out, in Unity, you don't need Canvas or UI Toolkit to use Rive. And what you see in Rive, is what you get in Unity.

A practice piece of Mobu from Mob Psycho 100, drawn, designed, and animated entirely in Figma.

A practice piece of Mobu from Mob Psycho 100, drawn, designed, and animated entirely in Figma.

Sometimes, I wish for a simple notification to let me know when I've reached my stop—a small convenience for the first-world commuter. However, implementing this is surprisingly 'expensive' from a technological standpoint.

Sometimes, I wish for a simple notification to let me know when I've reached my stop—a small convenience for the first-world commuter. However, implementing this is surprisingly 'expensive' from a technological standpoint.

Repurposed a pocket from an old tee, stitched it onto a new one, and added some playful noodle-inspired designs.

Repurposed a pocket from an old tee, stitched it onto a new one, and added some playful noodle-inspired designs.

GIVING THE NEXT EVOLUTION OF RAZER SOFTWARE A F5

GIVING THE NEXT EVOLUTION OF RAZER SOFTWARE A F5

Product Design

Product Design

The next evolution of Razer Software, built on Electron, is faster, more fluid, and more stable. I led the design overhaul for Razer's software ecosystem on this platform, transforming the experience to align with the enhanced performance. My primary focus was on Razer Synapse 4 and the new Razer Chroma.

The next evolution of Razer Software, built on Electron, is faster, more fluid, and more stable. I led the design overhaul for Razer's software ecosystem on this platform, transforming the experience to align with the enhanced performance. My primary focus was on Razer Synapse 4 and the new Razer Chroma.

Revamped design for the Tab interface

"A SLICK TABBED INTERFACE"

Revamped design for the Tab interface

"A SLICK TABBED INTERFACE"

Revamped design for the Tab interface

"A SLICK TABBED INTERFACE"

Revamped design for the Tab interface

"A SLICK TABBED INTERFACE"

Effortlessly apply RGB effects with the new Razer Chroma

Effortlessly apply RGB effects with the new Razer Chroma

New Windows Razer Systray

New Windows Razer Systray

New Windows Razer Systray

New Windows Razer Systray

Reworked Macro on Razer Synapse 4

Reworked Macro on Razer Synapse 4

Reworked Macro on Razer Synapse 4

Rebinding keys/buttons on Razer Synapse 4

Rebinding keys/buttons on Razer Synapse 4

Rebinding keys/buttons on Razer Synapse 4

CHROMA STUDIO — The RGB Battlestations Editor

Product Design & Illustration

The Razer Chroma, Chroma Studio empowers customers to create and customize vibrant RGB lighting effects for Chroma-enabled devices. With intuitive controls, it allows for complex, layered patterns, game-synced effects, and precise key or button illumination. Making it the ultimate tool for personalizing your battlestations.

  • Ability to give customers to arrange the products like how they did irl. Designed the technical mechanics for the canvas.

  • Simplified drawings from industrial design materials to Chroma Studio.

  • Simplified drawings from industrial design materials to Chroma Studio.

  • Simplified drawings from industrial design materials to Chroma Studio.

  • Simplified drawings from industrial design materials to Chroma Studio.

RAZER Windows SOFTWARE Component Library

Interface DESIGN

Initiated a component library and iconography in Adobe XD for the UX team behind Razer Synapse, Chroma RGB, Streamer Companion App, THX Spatial Audio, and 7.1 Surround Sound, back when Razer had no dedicated design systems team.

REFINING INTERHAPTICS'
HAPTIC COMPOSER

REFINING INTERHAPTICS'
HAPTIC COMPOSER

Interface Design

Interface Design

Razer acquired Interhaptics in 2022, at a time when the team was primarily focused on engineering. I assisted them in refining their interface design and enhancing component usability. As part of this effort, I created a foundational design library to support their work.

Razer acquired Interhaptics in 2022, at a time when the team was primarily focused on engineering. I assisted them in refining their interface design and enhancing component usability. As part of this effort, I created a foundational design library to support their work.

I occasionally use code to prototype interactions and motion natively, making them readily available for engineers to implement. The above can be seen on Razer Synapse 3 using the Razer Naga Trinity or Razer Naga Pro Wireless.

CREATED STARTUP ANIMATION FOR RAZER Keyboards

CREATED STARTUP ANIMATION FOR RAZER Keyboards

MOTION DESIGN

MOTION DESIGN

Collaborating with Tim Graupmann (Lead Software Engineer), we developed a workflow for implementing the startup Chroma LED animation for Razer hardware. This includes a double ripple effect for all Razer keyboards released from 2023 onwards, triggered during power-on, plug-in, or computer startup.

Collaborating with Tim Graupmann (Lead Software Engineer), we developed a workflow for implementing the startup Chroma LED animation for Razer hardware. This includes a double ripple effect for all Razer keyboards released from 2023 onwards, triggered during power-on, plug-in, or computer startup.

EARLY CONCEPTS


The team explored numerous early concepts, narrowing them down over time. Ultimately, the final decisions rested with Min (CEO). Here are a few of my personal favorites that didn’t make it to the customer keyboards.

PIIII KAAAA CHUUUUUUUU!

I also designed the custom Pikachu startup Chroma animation exclusively for the Razer Pokémon Limited Edition Gaming Soundbar, available only in China.

The animation mimics Pikachu's Thunderbolt move, beginning with two red LEDs representing Pikachu's iconic cheeks. These emit a few sparks, followed by a striking thunderbolt effect.

  • Designed the mechanics of the emoji animation editor.

  • Created and animated the suite of emojis

creating emoji and emoji animation editor on Streamer Companion App

Interaction & Interface Design

pixel art & Motion Design

A Windows app that delivers captivating light shows during live streams, reacting to subs, followers, donations, and chat keywords with emojis and dynamic lighting effects.

I designed a suite of ready-to-use emojis for streamers and developed a frame-by-frame emoji animation editor, enabling streamers to craft their own unique animated emojis.

A concept phone case for the Razer Phone featuring a slide-out controller for seamless gaming on the go.

Drop + Glimy

DSA 2077 Keycap Set

KEYCAP DESIGN

Participated in a Drop.com contest in 2017, where my sci-fi-inspired design was voted the winning piece by the community and brought to life. It was manufactured by Signature Plastics using Doubleshot ABS material.

And to answer the inevitable question, no, the year wasn’t inspired by Cyberpunk 2077.

Made a set of artisan polymer clay cat keycaps as a farewell gifts for my UX team at Razer.

Made a bunch of Pochita keycaps from Chainsaw Man.

Durian Hedgehog artisan keycap made with polymer clay.

DESIGNING 2077 Theme FOR THEMEBOARD APP

Interface DEsign

Before DSA 2077, there was a 2077 theme for the Themeboard app by Taphive. An iOS 8 custom keyboard app that let designers submit themed keyboard designs without the need to develop a keyboard app from scratch.


DESIGNING A CALCULATOR USING iOS CUSTOM KEYBOARD SDK

Product DESIGN

It's called Keykulator. Co-designed and developed with Zoon when Apple introduced custom iPhone keyboards with iOS 8. I wanted a way to calculate numbers directly from the keyboard without switching to the calculator app. Unfortunately, Apple rejected it for not complying with their guidelines. 🤷

Designed this AR glasses concept in 2016, enabling users to effortlessly retrieve bus arrival information simply by looking at a bus stop sign, along with other interactive features.

Snippet of animation for Resort World Genting & Star Cruises Mobile Baccarat How-to video.

Illustrated and animated Singapore’s oldest surviving dragon kiln for a pro bono interactive ebook. Contributed by designing a page that detailed the anatomy of the dragon kiln.

“Shazam” for the Myanmar music industry - Melomap

Moe, a developer, launched his own 'Shazam' for the Myanmar music industry. I laid the foundation for the UI components and motion design.

Melomap has discontinued its service.

A practice piece of Kylo Ren inspired by his first appearance in The Force Awakens teaser. And no, I do not condone his actions.

DESIGNING THE
IE SINGAPORE: GLOBALISING SG INTERACTIVE E-BOOK

Product DESIGN

An interactive e-book app showcasing Singapore's journey to becoming a global trading hub and expanding its companies' global reach. Contributed to the iPad implementation and adapted it for a seamless mobile experience.

Agency: Dezainwerkz
Client: Enterprise Singapore

No longer available

Worked as an animator on a motion graphic project for Esplanade with Pupilpeople.

GESTURE ICONS

ICONOGRAPHY

Featured in BranD Design Magazine 2014 E “Hand Communicates” issue.

Media Features

Behance (02 May 2015) — Featured App Design for IE Singapore: globalisingSG App

Behance (12 Mar 2015) — Featured App Design for SG TravelKaki

BranD Design Magazine (2014, Issue E) — “Hand Communicates” Gesture Iconography

Lian He Zao Bao (23 Sep 2009) — Featured 魔 illustration as part of Noise Singapore

Gameaxis (March 2008) — Featured Just Connect illustration as part of Noise Singapore

Awards

Gong Show 2008 — Silver in Interactive Craft (Animation and Motion Graphics) for Mix & Mash Installation for Samsung Asia